As far as i know. "My (limited) understanding is that when you are painting "normals" you are actually painting grayscale height maps, and that information is being converted on the fly to normal maps. Is that correct?" -Yes specifically in substance painter we are painting in height channel because its easy to work in…
Thanks for the reply! That makes sense. I'm wondering if it makes sense in a node based rendering system to try to combine the tangent rgb normal map with a grayscale heightmap as bump. Do either of them complement each other? Or are you better off with just going with one or the other? Or maybe another way to say that is…