Hey all, in this post we'll be diving into the Straw Hat and Flower builds, featuring [Timelapse + Tips] videos and insight into some unique workflows! Straw Hat Build: To get an idea of how the highpoly model was built, check out the Straw Hat timelapse video. Once the high/lowpoly was built, i was ready to bake. During…
@Brian "Panda" Choi Haha thanks Brian! @Andrew_Karpuxa Thanks Andrew! Yes, I'm using the HT Material. It's a great hair shader with Anistropy and SSS. All i did was throw in some Vert Color variation to the node graph. @SopheeJay Thanks Sophee! @Pav3d Thank you Pav! @JuniWonderland Thanks Juni! Yeah, I first started in…
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…