This looks so beautiful :open_mouth: I tried my hands once at haircards, which went pretty bad and everybody pointed me to xgen in maya...but I don't have access to maya :'D So maybe blender is the solution
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…
Hey all, this post will be covering my cloth, lace, and jewelry progression along with some [timelapse + tips] videos! While delving deeper into this character, I've steered into the early 20th century as a large source of my inspiration. The fashion and design of the Edwardian Era is filled with lace and flower motifs,…