@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
Hi guys, I'm new here as well as getting into the 3D content creation for games. I have been into some basic tutorials, videos, articles, and they keep mentioning about good topology, especially when it's related to real-time rendering such as games, and how important it is to keep topology clean right from the start or at…