Hi Polycount!My new project is a sci fi laboratory in the spirit of Deus ex and Doom. Spacious two-level room cluttered desktops and various equipment. One wall - a huge window of three sections of six meters each. References: Quick blockout to determine the dimensions of the room. To create I used a model from a previous…
@RayharryGlad you enjoyed it. I'm not working on game projects earlier. But I want to do a single game development. Hopefully by the end of the year to make a playable prototype mechanics of the first game.
@pixelpatron Now it looks like this: Floor elements, door and window frames, as well as wall niches used trim texture. And almost all models with weighted normals.