I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
I think Time Editor is great for game development pipelines. The ease of organizing clips and game exporter features etc.. things are not "that" time consuming as before. It has a lot of bugs and some one click solutions are multiple clicks at the moment like selecting and adding which attributes to key to clip and then…