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Author:
RUX
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Proper Topology and polycount for game animation and/or Game Ready Models
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Re: Proper Topology and polycount for game animation and/or Game Ready Models
Reply by
ChrisTheArtist
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Mar 2020
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Ok an example of games would be either destiny for realistic and overwatch for stylized
Re: Proper Topology and polycount for game animation and/or Game Ready Models
Reply by
oglu
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Mar 2020
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Cause there are hundreds of possible solutions dependent on the use case. Give us an example game would help to give a decent answer.
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