so do most people uses marvelous designer now for all cloth stuff or is it still relevent to do hand sculpted stuff in zbrush ? The latter seems to take forever/tweaking, mucking about and its hard to actually gauge how it will look after it is baked down.Because as we all know everything looks nice in zbrush then…
Update: I've heard some other character artist say the opposite of what others said :) The guys I heard that from where all doing realistic games mostly, so ya know.
I'm not a pro but I've heard a few character artist say nobody sculpts clothes anymore. I used to not like Marvelous Designer because it was really tedious, but in MD8 you can build your clothes in DCC and then extract MD patterns from UV shells. No more arrangement points and all that. Plus with 3d sewing, the whole…
Ofcourse ofcourse :) It's just always interesting to compare "tech dreams" ("all clothing assets are totally made in MD !" ) with the reality of production. It's actually a pretty tricky balance to strike, as even on the most stylized projects there are always "tech enthousiasts" who will be tempted to push for new tech…