Absolutely! The engine you choose to use is completely up to you. :) Unreal tends to be the standard as it usually provides the best visual results for the least amount of effort, but we've seen alternatives like Unity, Marmoset, and Eevee. Personally I love seeing variety in presentation methods. You're looking good so…
The best triangle count for any scene is exactly the amount of triangles it needs. :tongue: I'm partially sarcastic and partially serious. As artists working from concept art, our first goal should be to recreate what we see and make it look good in 3D space, and our secondary goal is to make it run well in-engine. It's a…