@JordanDaushvili It depends on what this mesh is going to be used for. The example looks like it's for low poly baking? If that's the case, having a lot of long thin triangles will be less than ideal. Extremely long and thin triangles can be more expensive to render and can introduce certain issues with mesh smoothing,…
@JordanDaushvili There's a few thing that can cause this baking error. Since the mesh already has hard edges, UV splits and UV padding then it's probably a ray miss caused by the bake settings. If you're using Blender to bake normals with edge splits: you'll need to enable the cage offset in the Selected to Active settings…
@FrankPolygon I don't think there is a way to thank you enough. This is very helpful and expands my understanding of low poly. These cylinders are actually stands of a coffee machine so maybe I should avoid joining them with the rest of the body. Im not sure how i feel about the normals on that part either. Here are some…