Hello guys, I'm currently facing a problem with exporting from zbrush and importing to Maya. whenever I import the model, it shows in the outlines as several elements as if it's shattered. the second question , is there any script for maya to find the unwelded vertices or the coincidence vertices and such errors?
I'd highly recommend sticking with the disabled Grp export option in zbrush in order to take care of it on the export. I even keep this button on my UI just to make it easier to keep and eye on. If you merge things in Maya you're going to completely change the vertex order, which means zbrush will see it as a completely…