I'm assuming that the right is the 4K one and the left is the downsampled texture due to the fact that the left mic is a lot more noisier. But it might as well be the other way around.
looks like a little more detail in the specular highlights on the right? but even if the texture is 4k, if the textures/images you used to create that textures weren't 4k (like the grunges and any images used), would it make a difference?
Left one is the 4k That's my two cents. I feel like the shadows are softer on the left one for some reason and the inner part of the microphone seems less jaggy. And there is a white spot on under Peltor text which seems more visible then on the right side.
The interpolation method used to down scale the textures has an impact on how high frequency details in the normal map are handled. Here's what the various methods look like when the 4k normal map texture is down sampled to 2k. The default (automatic) sampling was used because that's just what mode Photoshop happened to be…
Im guessing the left is 4k, but given the fact its a 1080 render, chances are you would never be able to see the difference as it is pixel bound by the resolution anyways. Im also looking at it on a phone screen. Even on a 4k 75 inch tv, chances are even a fps game asset like this that the player interacted with right up…
4k (image size) renders using the same assets and render settings as the 1080p (image size) renders. 4k (image size) closeup renders. Poll results as of 8am EST is 42 votes and an even 50/50 split. Answer: In all of the images (including the first 1080p render) the 2k textures are on the left and the 4k textures are on the…