I would say the biggest issue is stability. The majority of people I have known who have worked as artists in the game industry have experienced layoffs, been in the hustle of accepting temporary contract positions or freelance gigs while trying to land a permanent role. Not to say this has happened to everyone, but it is…
Hi, good question. Since I don’t buy this “do what you love...” bullshit I think art and game development is mainly a business, and people deserve get their answers about this topic also. Not only advice how to model this or cliché how o build your portfolio, but more important questions like: how to consciously build your…