I would say the biggest issue is stability. The majority of people I have known who have worked as artists in the game industry have experienced layoffs, been in the hustle of accepting temporary contract positions or freelance gigs while trying to land a permanent role. Not to say this has happened to everyone, but it is…
I have to say you're asking very interesting questions but if I look through all the posts you did here on pc I have the feeling you post 95% existential questions and 5% actual work. So maybe the dark side is: there is a lot to worry about?! (at least that does perfectly match my experience) But anyway.. You should do it…