Ok, I understand. So if a character has bad posture and always walks with a hunched back for example, the model would still be in a normal pose, then the animators pose it into whatever that characters neutral pose would be?
The more I looked at the shoulders on the previous sculpt the more I realized they looked wrong so I took some time to work on the anatomy a bit. I'm infinitely happier with it now but I think parts still need some work. I haven't got around to changing the pose yet, when I do I think I'll also translate the arms in…