Progress Update 01: Well, this week has been wild. I've spent this week converting the main environment assets (the walls and floor) into the first iterations of the game-ready assets. It's been a lot of me looking at reference and going back and forth between Maya and UE4, most of said reference coming from Jedi Fallen…
Progress Update 03: Hey, it's me again! So, this week saw me strip a lot of the scene out and down to the bare bones. I found myself, as I mentioned last week, over-complicating a lot of the construction of the scene, to the detriment of the quality. As a result, I went back and made some changes to my overall workflow and…