Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
well, yes and no. Established game studios / publishers already have their IPs they are working on. It's not like one guy comes up with a game idea "hey lets build this or that" and the studio hires the guy and builds the game. There are many people involved in creating a new IP and it can be a long process. Think about…
Hi there, you can find a bunch of useful information here: (polycount wiki)http://wiki.polycount.com/wiki/Game_Industry Sounds more like you want to be a 3d artist. A game designers job is to think about how stuff like story missions, quests, tech- or skill-trees work in games. Age doesn't matter in the games industry. I…
try making a game. Something really, really simple. Like a 3d tic-tac-toe with some personal spin. Like, if you are into mechs turn the pieces into simple mech models that shoot each other or something. Just an example. You'll learn the entire process of what making games involves and you'll get a better idea which part…
You should talk with @Alex Javor since from what you wrote, it does seem like going indie and making your own game (at a manageable scale) may be a good way for you to use all your ability. As a 3D artist, in production and especially in AAA, all you'll be doing is what you're told. Sure there is some creativity in it, but…
Its on netflix, https://www.netflix.com/ca/title/81083880 You could watch it with a trial subscription. Read about the documentary here, (spoilers) https://www.vice.com/en_us/article/neajbz/new-documentary-playing-hard-for-honor-shows-that-making-games-can-be-hell
@JustAfterDark usually designers don't have a programming background but the ones that end up in lead positions know how to build / try different game mechanics in the engine. Not the final implementation of course but enough to get an idea how stuff could work. Sometimes they work hand in hand with level designers and…