As a fun experiment, I've implemented shadow maps purely with Substance Designer's pixel processor. What your'e seeing here is completely black and unlit, and the ShadowCaster node is plugged up as the Emissive texture. It needs only a baked world space position map, which it then compares against the light source many…
I'm doing things. Advanced Normal to Roughness Node - Transform Normal and Height map info into accurate Roughness info for easy free detail! https://gum.co/n2r https://www.artstation.com/artwork/lV2Z2a Pixel8r v1.5 - Create retro style textures directly in Painter and Designer https://gum.co/pixel8r…