Yes. But in the example given by Alex Javor, the cut pieces are in strategic locations (like on the end of the arms, where the shirts begins). So the assembly happens on a geometry level; the pieces aren't a continuous mesh and normals shouldn't be an issue (the hands intersect underneath the sleeves for example. Hats…
In videogames like Uncharted 4, Saints Row, Darksouls; I could see that they use a Modular character for Skins and Armors for their characters. I want to know the correct pipeline about this. My main dudes are these - Is First the basemesh and after separate every body part? - Is this similar to make blendshape pipeline? -…