Hi everyone. I haven't been around for a long time and I have been refreshing my fundamental knowledge of 3D art. I spent some time this week studying optimal texel densities and texture map resolutions, which led me to come up with this reference sheet: It's the result of some study notes and a deeper exploration in all…
Emerged during last decade the fixation on texel density is amazes me. Before it had always been just common sense in trying to squeeze out a bit more details from low res textures. By means of prioritizing. I still consider it a good idea.