Solid amount of work and good length on the reel IMO. Some things I'd take into consideration to improve it: - I would have liked to see more angles of certain animations because some look good from one angle, but how do they look from another? - You have a lot of short animations. Something I think would boost your reel…
Hello guys! I wanted to make a post because I'm lost on what to do in terms of my animation career. I'm stuck on what I need to do to get a junior animator position at a game studio. Can you guys give me some tough critique and advise me on what to add to my reel? I'm severely lost and I don't want to lose motivation…
AGoodFella is right, there is potential but keep on working hard. I also would recommend watching for tuts online (there are a boat load of it). Also, your reel is 2 years old and I think you should make a new one. I know it takes a tremendous amount of time to create one but I'm sure if you have the grind you can make it.…
There's some potential here but there's also a lot to work on. Distracting camera motion, ending shots on a still image for too long, the walk/run cycles at the end are also very poppy, could also work on your breakdowns more. Being a junior is still pretty tough to get and you're still expected to match the quality of the…
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…