I think the standard UI is okay, like you said the muscle memory and knowing where things are comes after a little bit. Still there are items in menus which don't really make sense like the camera and perspective controls being under the Draw panel. Or like all of the different modes for Transparency, isolate subtool and…
For some reason, Nuke comes to mind. I used it just a few months ago to make a short reel of all the compositing/vfx stuff I did year ago, but just looking at the UI brought me back nightmares lol. I'm glad I was able to get by making the reel, but it'd have to be a good 6 years since I really got into it, for…
I feel like I'm probably one of the few people that like Git. Mostly because all I do is software development, and Git was really designed for that. But I'm not very fond of Maya for a few reasons.* MEL is terrible. There's a whole slew of issues I have with it. The Python wrapper, short arguments, functions doing way too…
Surprised there is so much hate for Git haha. Are you guys using a git GUI or just command line? Though to be honest Ive never used it for anything else besides code and back in college when a professor had us make flash projects in Mercurial (pretty much like Git)
Git is for programmers who want local copies of the entirety of their codebase, along with local copies of each version of each file. The guy who designed Git just wanted to download all his code before jumping on an airplane. Artists only want the latest files, and only the directories they need to work on. I.e. enviro…
I hate the soft I'v been spending most of my time in for decade already . It's Substance Designer. It's rather love/hate relation actually and I still couldn't find any alternative . It's non destructive everything and super cool indeed in this regard but gosh wouldn't they do every node most inconvenient way ever…
I feel this comment deep in my soul. Add Jira and Git to the pile and my effigy is nearly complete. I really like 3dsmax for modeling and environment art. Splines and the modifier stack are fuckin amazing but I'm saddened that UV editor is still modifier dependent. It's 2020... come on Autodesk. Also I would rather slowly…
I've been animating in Maya for nearly a decade now...I mean, as much as I'd like to ditch Maya for Blender as Id rather support Ton and friends over AutoDesk, Maya is still the best out there where it comes to Animation Workflow and Rig Performance...;/
Maya is the first one that comes to mind, though after a bit I'm sure it wouldn't be too bad to use. Zbrush's UI is trash but I am enveloped in the trash at this point and my dumpster fire is quite cozy. The one soft I can say I hate is Daz3D it's just the worst.