anyone here have some experience using Xgen? Im trying to add a new guide after my initial set up, but when I do it comes in tiny, and cant figure out how to scale it to match the size of others. My current set up is interactive groom. I know that in the other xgen setup you can use a target guide modifier to achieve that…
I brought the character into unreal and have been working on the hair in xgen and some shaders in unreal. It's starting to get there, I feel the end is in sight now. The hair still needs a bit of work tho, so I'm going to go back rework it a bit
Thanks! I am pumped on how this turned out, hopefully the next one will be better As far as the Xgen Issue... What it ended up being for me, was that they new guides will come in at a standard scale, there is a tool or setting (I forget now, lol) where you can change the length of the new guides, then you can continue…
Update in unreal. Im not happy with how the hair is looking. Perhaps its too thin? Im also not quite sure how to get more color variation on the hair. I am currently using the hair shader from the meet mike project. It seems like the hair is not as visible depending on the angle of view. What I did for this was use Xgen to…