Hi everyone, I was hoping for some Critique/ feedback on this 3D asset, subD modeled in 3ds max (including all ornamental detail) and textured in subtance painter with some preliminary marmoset renders . Any feedback is greatly appreciated.
thanks for the going in depth @Pav3d . I used 3ds max for everything, the original props backstory was a plundered sword and the design intention was to show a juxtaposition between a ornate sword and a retrofitted rough pirates skull to denotes its new owner with a similar look to this: https://youtu.be/2XbugraZ3kc?t=608…
Ah interesting! The concept is cool it just could use better reference. The sword in the video has these intentionally vague phantoms coming out the metal. In that case I would suggest, making the skull more "piratey" roughly cast, damaged, have it slightly askew/offset, maybe even having the blade coming out of one eye…