You're in the middle of a project and you really need another guy to do urban environment (AA-budget game, you have some other guys doing enviro already). You have those two candidates:A is clearly good, but is more of a character artist, has no environment in the portfolio. B has done a lot of varied environment, but it's…
Actually I think the realistic answer is more along the lines of "We don't have enough information about what the job/company actually requires, so hiring a candidate for a random "environment artist" position is open to so many variables, the only advice we can offer is from personal experience and by god most of the…
Not a recruiter. This seems like a silly question. In what scenario would there be a binary choose between two candidates and one of them isn't even in the relevant field? There is so many artist out there looking for work. How could it possibly come down to this? And what is the purpose of the question? What does the…
Ned if you're looking for work, and getting frustrated, the key issue here is your portfolio. It does not communicate a clear focus to a recruiter. The jobs are rare (to non-exsistent) for highres-only prop modeling. That may be what you love to do, but if you want to find work as a game environment artist, then make…
If i absolutely had to pick one, it would be the person B with environment work experience unless they had a totally rancid personality in the in person interview. never underestimate how much personality effects who gets hired, it is easily 50% of the reason people do in house interviews. The portfolio gets the studios…
I'd pick the artist showcasing in engine game art who understands modularity. Aside from a portfolio, attitude would matter a lot. I don't want to work with someone who is a jerk.. A polite, kind and eager to get better decent artist can be molded with a bit of time Not a recruiter