More work on the mind flayer. Getting closer. Figuring out how to model the armor has been interesting, trying to figure out how to mesh the hardsurface techniques with the organic sculpting. I think I have an idea, just hope it doesn't take me much longer.
Phew! Got some time to work on personal projects now. Been trying to understand anatomy more, but it doesn't come up a lot in my studies (just a lot of hardsurface), so there are things I know I can improve. Here's a rough proxy of my current DND character, Kaeria. I'm pushing towards realism, so let me know where I can…
This was our final in my hardsurface class, a Vespa! The budget was originally 18k-20k triangles, but the professor increased it to 35k. However, I had already moved on to the UV unwrapping stage, sooo... This is it, heh. Things I would like to have done differently: * Used some more of the new budget towards the bolt…