I mean, yes lots of games companies do share data (with outsource vendors, external partners etc etc). I don't have a lot of information to share on this though.
Oh, this sounds like a method for encrypting source 3D files, not the final exported assets once they're bundled into a consumer-targeted game engine, APK, HTML5 player, etc.?
@zachagreg So far in testing we haven't noticed any performance hits, that include all the major 3D software (Maya, 3DS Max etc) as well as Unity. The tech is designed to be a transparent layer, a one and done install that the user will not notice thereafter. As far as restrictions go, this can be configured - save as,…