I feel like I´m not looking at baked normals from a high poly on a lot of this, am i wrong? I can see the polys on some objects that you forgot so set a smoothing group on so I would fix that ( ink bottle in pirate ship for example) In particular the pirate scene seems to have varying degrees of stylized objects, some are…
I agree on the pirate scene it looks like you are using different styles. For example the compass looks very realistic in comparison to lets say the chair. So consistency seems to be a little off on the first image. The second image. The door to the left seems to have some very aggressive normals. The floor also seems a…