Working on a cliff generator in Houdini. Early progress, happy to have found a pretty solid way of getting nice cracks. Two random variations.. https://polycount.com/discussion/217430/houdini-rock-cliff-generator
Hey Poly Friends, I just finished a walk through using Substance Designer to make 3d meshes in Houdini. Here is the video explaining the technique: https://vimeo.com/383474186
I made a little environment for my procedural house. The materials I created for it were made in substance designer and the model was made in Houdini. Arstation: <span class="post-color-blue">https://www.artstation.com/artwork/3oAaZJ</span>
Hello Everyone I hope to come back to this project over the summer as I am learning Houdini and it will be a good opportunity to clean up the topology, rigging and animation. More images on my Sketchbook Thread https://youtu.be/BJP3j5t0No0?t=1