Spent sometime rebuilding the skin/hair shaders in the UE4 Digital humans content example and threw this together to test them on, more breakdowns and stuff on my AS
Got around to making a quick how i did my gems, all credit to the marmo video linked. ^Non facets , then a KA Facets example version at the end, watch both, 1st has music. (did it to learn gems, facets you probably don't need 2nd reflections so you can do the viewer with it.)
Man... it's been a while since I visited here. The overall standard of work has really improved by a lot! Decided to get back into learning zbrush and I realized I'm far behind. Anyway, this is where I'm at, it's a work in progress but I have already learned quite a bit. For example : Avoid curly hair styles when…
Finished up my Gremlin Scene, rendered in marmoset. View more image and animations https://www.artstation.com/artwork/rRo2P2 Also I created a custom shader to control colours and roughness values via RGB masks which is super handy, especially with trim sheet style modeling to get more variation, which I will be sharing…
Hi community, recently I created some useful weapon smart materials. https://www.artstation.com/iammalte/store Some examples: https://www.artstation.com/artwork/GXwoP1 Feel free to check them out! Cheers