@99499 Really generalizing here but... In the late 90's and early 2000's (back when I started with game mods) there was the diffuse workflow. Diffuse is the color texture with static highlights and shadows painted in. It was really common to use photo mashups as a base texture and paint over everything to unify the static…
As pior implied, you really only need to know the hows to create assets. That is knowing what maps you need for an asset and how to make them. For pretty much 100% of instances you will need: - Color map. This is the flat color of your asset. There shouldn't be any shading in this map unless you're doing something…