Hi, RVT blending is very interesting with posibility of auto texture color blending from the landscape. Do you know is it possible also blending with RVT between meshes/assets? Under is an example of blending landscape-sphere and landscape-megascans asset. But how to blend between sphere and asset?
Nevermind, I got it working following this tut. https://quixel.com/blog/2020/1/22/blending-megascans-assets-in-ue4 The only thing I did differently was to use a second VT for the world height and put the virtual texture num LODs up to 7. Results are as good as the distance field. :)