Oh right sorry, how would I know the exact texel density? I've only been basing it on maximising the UV space. Using Maya 2019 UV tool 'Get average texel density from faces' gives me between 6 & 7 px/unit
When ppl ask for texel density when a baked edge is in question, they're wondering how many pixels wide the edge is represented as on the baked normal map. A 90° lowpoly with hard edges will never render perfectly. If you zoom in, you can see the limitations of the texel density of the edge. Look closely at the edge on…