We thought the example of the robot being automatically unwrapped was fairly misleading. This was due to the automatic unwrapper only being able to give one UV shell per mesh. It seems that this tool works for some organic examples ( such as those given by yourself) , but isn't ideal for hard surface unless the mesh is…
Are there plans to allow user UV control after the auto unwrap? Will this be a fully fleshed out feature tool set, for example as mentioned by Shrike, address workflow issues like un-triangulated FBX exports? It has great potential and I can easily imagine all the things I would want in terms of user experience and…