Have you tried looking into the official documentation? They have an example of how refraction works in Unreal. Basically you need to put some extra nodes and tell if to use ior of 1.52 where you want refraction on the glass, and ior of 1 where you dont want any.…
Thanks for your reply, and apologies for the delay, just got round to playing with this again. I went over the link to the official documentation and this helped alot, thanks for pointing me in the right direction. Don't know why I didn't think of looking there before! I was having issues with the fresnel node at first…
Hi guys, new to these forums and relatively new to UE4 - I come in search of help if possible. I'm trying to create broken glass, the mesh is just a flat plane and I'm using an alpha to create the shape of the broken glass. On top of that i'm using a refraction input with translucent shader, to give varying amounts of…