Hi, I'm trying to export from Max into Painter, but when I try baking the normal map in SP, I get a ton of errors. I thought I'd done everything correctly, is there anything that stands out? -Thanks in advance...
Your UV seams, as in where you make the cuts. From the look of that first and third pic, it seems you have them all set to hard. A 2k texture should be more than enough for a small prop, but seeing as you have a huge amount of UV islands and their TD is very small, you're going to run into issues with aliasing along edges…
I think this mostly comes down to your texel density being low with all these uv islands and which is exacerbating the aliasing youre getting on the shells due to some of them being at angles. I don't use Max and I don't work with smoothing groups so I don't know if theres any issues related to that. Are you softening your…
I believe you've nailed it sir. My workflow in Max was: create a lowpoly part, create its smoothing groups, unwrap (by SG's), name, create highpoly, name ...move onto the next part. This became an issue at the end when I had to put all of the uv-islands onto the same texture sheet. I wasn't sure what to do. I did try…