I meant Repetition X and Repetition Y in layers properties. Still need a shot? And yes, in engine I could scale anything in floats but it doesn't solve the issue really. I need a texture matching certain physical scale . A wall 2 meters height for example with texture repeating along the wall U axis and not repeating in V…
Thanks for the reply CupMcCakers a few extra questions 1. How can I import my own mesh? Found no ways to do so.4. Found how to import textures but seems only square ones could be imported too? Too bad we don't make square shaped textures for environment art usually. 6. Could you share an example please
Yeah, it's totally possible to scale the source outside. in Photoshop for example. But it's inconvenient. Big part is ability to scale up to certain pixel per detail ratio with real time feedback. Ability to quickly reconsider etc. Pixel per detail ratio is so basic thing. Like 2Dtransform node in SD. Something in the…