Not much progress these days.. Been a bit busy at work..finally came home for holidays and started getting back at this slowly. Gave 1st pass of texture for Archs and updated some textures of pillars. Will breakdown repetition with custom decals.
This is a really promising start and I'm eager to see how this develops further! It will be super interesting when all the break up in the set dressing stage comes into the scene as right now it looks too repeated, but that's obviously to be expected atm! How do you plan on doing the moss may I ask? Through decals or…
Some quick update! Worked on some more moudular meshes of stairs. My workflow till now Sculpt all high and mid frequency detail Decimitate and UV I have some smart materials setup in substance painter. It uses some textures of Megascans material. Import it in UE4. All the small frequency details like cracks and moss, I am…