this might be interesting : https://vimeo.com/261901539 For RT you just need to generate : - displacement / normal map in Houdini - foam map / emision map - i would create the particles in unreal directly, you have new tools to export houdini particles but i never try them ( gamedev tool / niagara exporter ) but if you…
- In what IDE do you plan to import the data ? Max / Maya / C4D ... ? - what is your render engine V-Ray / Arnold / Redshift ... ? The best tool imo for complex water simulation is definitly houdini. Houdini will give you 3 types of data in output - ocean geo -> easy to export as .abc - volumetric foam -> easy to export as…
Hey guys! i'm currently making a 3d scene involving some pirate ships and a large ocean in it for the render, so i'm confused about which software is the best for rendering and simulating oceans and particle systems, and also the best one for exporting the mesh back to my render software. So i wanted to know, according to…
I'm making the render on a real-time based render engine like Eevee in Blender or the one in Unreal Engine, maybe i could use some ray-tracing engine, but i'm not so sure how it would look like being rendered in two different engines, do you have any idea/tutorial/guide of how to make an ocean simulation in houdini as…