Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?
I'm in zBrush and there are 3 or 4 ways to start a model. For characters I like using zspheres to map out the form. You can sculpt a finished result from that but I like to mess with the base mesh before sculpting. I add geometry so I have a continuous center line, ears, an open mouth cavity, add some loops around the eyes…