Blender has a fresh, minimalistic and easier to the eye UI but thats about it. The workflow remained mostly the same. Its not a immediate connection between UI symplifying and workflow streamlining. Thats one of the main reasons Blender still heavily relies on addons. The new UI just blast out the myth that Blender is…
Out of the box even I dont like it Max has a very modeling oriented UI and workflow. Everything ties together, modifiers are made to work with each other. Its a very robust and thoughtful UI and process for modeling. It encourages you to be methodical and build your models in stages and with more thought in mind. All max…
There is one more aspect that imo should be considered: simplicity , intuitiveness and general convenience. Those old good same programs like Maya and Max are a mess of kind of code archeological layers, outdated approaches, old solutions. To master them you have to dig through all that mess, litter your brain with lots…
Hey guys, is there a big difference between Blender, Maya and Cinema 4D when it comes to modelling? Also I wonder if there are any limits in polygons in these programs? What other programs are also nice for modelling alone? Thank you