There is one more aspect that imo should be considered: simplicity , intuitiveness and general convenience. Those old good same programs like Maya and Max are a mess of kind of code archeological layers, outdated approaches, old solutions. To master them you have to dig through all that mess, litter your brain with lots…
I use(d) all three and I would say the modelling is not the decisive point here imo. I switched to blender for my personal stuff bc of the money and other areas like animation and scripting
I dunno. I reckon the app you start with is the one that stays closest to your heart. I've tried them all basically. I've never encountered a program that was bad, just software I couldn't use properly, or wouldn't run on my modest machine. I'm using Blender atm, mostly because it is fast moving and has a super user…
Blender has a fresh, minimalistic and easier to the eye UI but thats about it. The workflow remained mostly the same. Its not a immediate connection between UI symplifying and workflow streamlining. Thats one of the main reasons Blender still heavily relies on addons. The new UI just blast out the myth that Blender is…
Out of the box even I dont like it Max has a very modeling oriented UI and workflow. Everything ties together, modifiers are made to work with each other. Its a very robust and thoughtful UI and process for modeling. It encourages you to be methodical and build your models in stages and with more thought in mind. All max…