Hi, guys, I'm planning to apply for a junior 3d artist position for the games industry and wandering if my portfolio is ready or still getting there. Any constructive criticism would be awesome! Here's my portfolio https://www.artstation.com/raveenpath A preview of my works
Hey, nice happy little assets :) Here are my thoughts: For a portfolio piece you can put as many polygons you want, but try to match realistic numbers based on the size of the asset in a game. Sure when you are also need a closeup mesh with a higher polycount then maybe show that you can also create LOD versions. For…