Thanks so much crazy_pixel, I tried the PBR metalness workflow and it makes so much so sense now! Yes I am getting familiar with UE4 and it's a good a point that I should render with it. Thanks for a honest critique!
Hey, nice happy little assets :) Here are my thoughts: For a portfolio piece you can put as many polygons you want, but try to match realistic numbers based on the size of the asset in a game. Sure when you are also need a closeup mesh with a higher polycount then maybe show that you can also create LOD versions. For…