Been working on the tutorials for LANDNAV. It's a lot to write. I've been able to put World Creator to good use in helping make some of the instruction more visual though. In image below, for example, I'm showing an example of terrain features in a way that helps understanding the relation between contour lines on a map…
It has helped a me a lot. Main problem i had (have) with code is understanding how one thing points to another, or derives from it, etc. The vector math and logic and all that is pretty straightforward - can just look it up and seems like people all doing the same thing there. But nobody ever really explains how…
@DanikaPuzdrowski I can't say much about the compass animation. I am working with a contractor who takes care of the programming. I do know that we consider world axis of z to be north, and then I think it's not to complicated to lock the compass dials local rotation to always face that way. On top of that a smoothing…
https://www.twitch.tv/videos/1234134976 Here's some video that demonstrates perforamnce gains after I've changed the rendering method to forward rendering. For this project it's made a significant performance boost. Since I only have one directional light and skylight it seems well suited for the project. Game is almost…