It has helped a me a lot. Main problem i had (have) with code is understanding how one thing points to another, or derives from it, etc. The vector math and logic and all that is pretty straightforward - can just look it up and seems like people all doing the same thing there. But nobody ever really explains how…
"But nobody ever really explains how inheritance and the overall architecture works [...]" VERY simply put, another way :) in OOP these visual scripts may be 'interpreted' per line via an application's API which enables access too it's data, classes and functions then executed at runtime.…
I was doing some playtesting and noticing a lot of weird graphics glitches related to the DFAO being used in conjunction with origin shifting. I have a script which should update all the mesh distance fields each time origin is shifted but nonetheless just seeing a lot of ugliness. That was a whole thing to fix...anyway,…