Been working on the tutorials for LANDNAV. It's a lot to write. I've been able to put World Creator to good use in helping make some of the instruction more visual though. In image below, for example, I'm showing an example of terrain features in a way that helps understanding the relation between contour lines on a map…
"But nobody ever really explains how inheritance and the overall architecture works [...]" VERY simply put, another way :) in OOP these visual scripts may be 'interpreted' per line via an application's API which enables access too it's data, classes and functions then executed at runtime.…
@DanikaPuzdrowski I can't say much about the compass animation. I am working with a contractor who takes care of the programming. I do know that we consider world axis of z to be north, and then I think it's not to complicated to lock the compass dials local rotation to always face that way. On top of that a smoothing…
finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…