Real happy with new map so far. I got many coding/gameplay things to do in coming months but it will be a happy day when i can just go through this map and beautify it. I am getting things ready to make a pitch for some grant money. If I am lucky and get some I may try to get a little help to make some nice environment…
thanks @sacboi it would be virtually impossible to make enough sales with this game to pay for the time i spent making it, but it was my "learn how to code" game so I rebuilt it a lot more times than necessary just for the sake of learning. I should have just published it a year ago rather than running a free demo for so…
It has helped a me a lot. Main problem i had (have) with code is understanding how one thing points to another, or derives from it, etc. The vector math and logic and all that is pretty straightforward - can just look it up and seems like people all doing the same thing there. But nobody ever really explains how…
Exciting time for the project - new content. New map, new characters, new game modes. Also I am adjusting direction of the project a bit. So far it has been 100% realistic simulation of military land nav training. For a select few people, this is interesting but more useful as a training aid than fun. I think a broader…
Couldnt help putting the coding off for oooone more day to work on the art. Actually it isn't total procrastination - I am going to make a pitch for some grants soon so I wanted a little more variety to show in videos. Anyway, I think I did manage to get a little closer to that distinctive Dolomites type of rock - without…
Some quick running around after making some changes to how the forest is spawned: https://www.youtube.com/watch?v=htj8Vl0KVEc I saw there is a tool on the marketplace for more user friendly procedural spawning compared to Unreals built in Procedural Foliage tools. The plugin is called "Simple scatter" and really helps cut…
https://www.twitch.tv/videos/1234134976 Here's some video that demonstrates perforamnce gains after I've changed the rendering method to forward rendering. For this project it's made a significant performance boost. Since I only have one directional light and skylight it seems well suited for the project. Game is almost…
finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…
I’ve been overhauling the UI, among other things. I 've honed in on a consistent style a little more. My goal is to keep it as clean and simple as possible. Just like when you are doing landnav in real life, you want a simple plan without extraneous details to get in your way and cause confusion. So I try to make the UI…
Some updates for the forest map: https://youtu.be/PZgwNE2f1JY?si=JYR52NGI_Kh4q68U foliage is being made by: ArtStation - Oleksiy Oliinyk i've only provided some guidance but he is doing most of the great work. There is still some WIP leftovers but it's coming along nicely. the biggest improvement for foliage we found was…