In Mari you could recreate SPainter approach with help of built in node editor. It has hugely superior projective painting to paint with photogrammetry based color+height images through live connection with Photoshop smart objects. it's layer system allows to connect anything to whatever else you want with nodes or…
Yeah, I am one of those crazy ones who prefered to do everything in Zbrush. It has few advantages. You get more predictable and understandable control of cavity masking there than what usual nomal map to curvature , or hipassed height to curvature do in regular texture editors. The whole work flow is more in line with…