Hi there, You are asking a lot but to get to the point: How do you set your project scale to be able to finish it. Seriously I would make it very very small bc even a small project gets big. Maybe set you a first milestone where the game should be playable with bare minimum specs. Like a vertical slice and then just 10% of…
Thank you so much for replying, all your points make sense and I wish i had come here earlier. After reading all the response I too think that I am asking for too much and small projects getting bigger has been the key problem. Last game that I stopped working on started as a side scroller but ended up being a…
How I finished and published my first game which was a clone of old school turn based strategy game (in 10 weeks): 2 people. Myself doing art, sound, and level design. Partner writes code. Game design is almost carbon copy of decades old game, which itself was copy of a board game. Only difference was we stripped out half…